Wednesday, June 1, 2011

The Hero - Defined

MythBuster Adam Savage comments on Raymond Chandler's essay, The Simple Art of Murder.





Excerpt: The Simple Art of Murder
In everything that can be called art there is a quality of redemption. It may be pure tragedy, if it is high tragedy, and it may be pity and irony, and it may be the raucous laughter of the strong man. But down these mean streets a man must go who is not himself mean, who is neither tarnished nor afraid. The detective in this kind of story must be such a man. He is the hero, he is everything. He must be a complete man and a common man and yet an unusual man. He must be, to use a rather weathered phrase, a man of honor, by instinct, by inevitability, without thought of it, and certainly without saying it. He must be the best man in his world and a good enough man for any world. I do not care much about his private life; he is neither a eunuch nor a satyr; I think he might seduce a duchess and I am quite sure he would not spoil a virgin; if he is a man of honor in one thing, he is that in all things. He is a relatively poor man, or he would not be a detective at all. He is a common man or he could not go among common people. He has a sense of character, or he would not know his job. He will take no man’s money dishonestly and no man’s insolence without a due and dispassionate revenge. He is a lonely man and his pride is that you will treat him as a proud man or be very sorry you ever saw him. He talks as the man of his age talks, that is, with rude wit, a lively sense of the grotesque, a disgust for sham, and a contempt for pettiness. The story is his adventure in search of a hidden truth, and it would be no adventure if it did not happen to a man fit for adventure. He has a range of awareness that startles you, but it belongs to him by right, because it belongs to the world he lives in.

If there were enough like him, I think the world would be a very safe place to live in, and yet not too dull to be worth living in.

Thursday, December 2, 2010

Disruptive Thinking

While not about screenwriting, Luke Williams' talk reveals how to think about your story in new ways. As an added bonus, Luke shows a re-edited trailer for the movie, The Shining. A brilliant example of turning your expectations upside down.

Wednesday, June 30, 2010

Vonnegut Advice - Short Stories

  1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted
  2. Give the reader at least one character he or she can root for
  3. Every character should want something, even if it is only a glass of water
  4. Every sentence must do one of two things -- reveal character or advance the action
  5. Start as close to the end as possible
  6. Be a sadist
  7. Write to please just one person
  8. Give your readers as much information as possible as soon as possible


Saturday, April 18, 2009

Five Step Finale

From the genius of Blake Snyder:

Step 1: The hero, and the hero team, come up with a plan to “storm the castle” and “free the princess” who is “trapped in the tower.”

Step 2: The plan begins. The wall of the castle is broached. The heroes enter the Bad Guys’ fort. All is going according to plan.

Step 3: Finally reaching the tower where the princess is being kept, the hero finds… she’s not there! And not only that, it’s a trap! It looks like the Bad Guy has won.

Step 4: The hero now has to come up with a new plan. And it’s all part and parcel of the overall transformation of the hero and his need to “dig deep down” to find that last ounce of strength (i.e., faith in an unseen power) to win the day.

Step 5: Thinking on the fly, and discovering his best self, the hero executes the new plan, and wins! Princess freed, friends avenged, Bad Guy sent back to wherever Bad Guys go when they are defeated (Two Bunch Palms?) — our hero has triumphed."


Wednesday, March 18, 2009

The Selling Script

Screenwriter Billy Mernit urges us to break some rules and make your story sell: "Making you turn the page is what a good spec script does, no matter the height of its writer's status. Your spec doesn't have to suck. But it helps to acknowledge that it is a sell. It's not a work of art, it's not a priceless pinnacle of writing perfection, it's a draft of a story that wants to be movie. And if letting go of some rules you were taught is what it takes, to get people to see the movie you see in your head... have at it, I say. You have nothing to fear but another rewrite.

The fundamental job of a selling screenplay is to get the reader to empathize with its protagonist.

Paraphrased for emphasis: The most important task a screenplay must accomplish is to get whoever is reading it to identify with the lead character. It's really that simple, although often tricky to pull off. If you can't get an executive, an actor, a whoever the hell is reading the thing to see the story through the eyes of its protagonist, to experience your story's emotions as they're experienced by the person in the starring role... then you are dead in the water."

Monday, March 9, 2009

Michael Arndt - On Screenwriting


Watched Michael Arndt, screenwriter for Little Miss Sunshine, give a presentation, here are some notes:
  • Love your characters
  • Don’t condescend to your character – As smart as you are – If not smarter
  • Don’t give fake problem – give real problem
  • Give them a real problem the audience can’t figure out ahead of time
  • Push them into the most horrible corner you can, then give the audience a solution they couldn’t see
  • Ending. Looks like going to be a huge disaster, then do something to flip it and make it be the best thing ever
  • Preston Sturges. Billy Wilder. Everyone is funny. Not just one guy. Use ensemble. Bouncing off each other.
  • If you’re stuck in script, don’t look for best thing. Make list of everything possible. Then choose the best thing.
  • The solution is already in the script. You already thought of it, you’re just not aware. You don’t have to invent something new.
  • Screenwriting is an endurance race. Assume 90% failure rate.
  • You have to be doing it just for the pleasure of doing it.
  • Story is about the ending. Reverse engineer story.
  • What decisive action leads to climax? You have to know what’s at stake in that decisive action. External, internal and philosophical
  • Little Miss Sunshine Structure:
  • Exciting incident: Aunt Cindy Calls
  • 1st Act Break. Richard slams fist on table, we’re going to California!
  • Mid-point. Grandpa dies
  • 2nd act break. Arrive California
  • 3rd act. Achieve goal. Reveal much bigger problem. Reverse 2nd act.
  • Climax. Super Freak
  • Need an agenda to a comedy. Most comedies are not about anything.